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Creating Fire Using CC Particle World

CreativeCOW presents Creating Fire Using CC Particle World -- Adobe After Effects Tutorial


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In this video tutorial with Steve Lidrbauch, you will learn how to build fire using just the built-in tools inside of After Effects, using CC Particle World, Turbulent Displace, Colorama, luma & alpha channels, and more. Also included in the instructions: A very simple expression which will give your fire a more organic movement; how to add extra realism by using simulated light flicker; and an expression that links particle world to a null object, giving you more control over your fire.



Play Video Tutorial


Comments

Re: Creating Fire Using CC Particle World
by Davilyn Eversz
Is there any place these tutorials are in text, instead of a video. First, I am just learning and there is no way I am going to remember all of this and it goes too fast to take notes. Secondly, I don't see that well, and everything is so tiny - if someone is unfamiliar with the layout of AE/PW, it makes it very complicated. Very good video though.
Re: Creating Fire Using CC Particle World
by Eric Holzapfel
You created a great effect here. I tried to follow along, but my fire is more or
less vertical, shaped like column. You graphics seem to have a broader base (at the bottom of the fire ball, which makes sense to me, and slightly pointed or narrowed at the
top of the fire flame, similar to a candle flame. I would like my fire to look more like yours, broader at the base, and more or a candle flame shape, but wider, etc.

Thanks to you and Creative Cow.

Eric W. Holzapfel
Charybdis and Scylla Productions

Final Cut Pro, Adobe After Effects, Photoshop
Re: Creating Fire Using CC Particle World
by Bob Marr
Steve, thanks for the tutorial.
The script commands are something I have only started and seem like a powerful tool. But in this case, I was curious if it was easier to just match the anchor points of the fire and ground layers. I used a dual view with one overhead view, and the other a standard monitor/active camera view. With the overhead view it was easy to center each layer.
@Bob Marr
by Steve Lidrbauch
Hi Bob,

Thanks for sharing! I think that's probably a much easier, and quicker option. Seeing as the objective is to keep the fire pinned to the floor and avoid any kind of un-natural parallax, I think you're method probably works best. The expression usually works best as a solution for solving animation problems with CC Particle world, but since the camera is the only part being animated, there's less of a need for the expression.
Thanks again!

-Steve

Steve Lidrbauch


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