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Creating a 3d Winter Scene with Photoshop and Particular

COW Library : Trapcode Tutorials : Michael Park : Creating a 3d Winter Scene with Photoshop and Particular
CreativeCOW presents Creating a 3d Winter Scene with Photoshop and Particular -- Trapcode Tutorial


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In this video tutorial, Michael Park spreads a little Holiday cheer by creating a stylized Winter scene, complete with true 3d text and a forest of trees. Along the way, Mike will demonstrate how to create 3d text inside of Photoshop, and then import and integrate and animate that text in After Effects. Unlike other methods utilizing only After Effects, this method creates true 3d extruded text using Photoshop's 3d capabilities inside of After Effects. In addition, Mike will show how to populate and custom color an entire forest with Particular in a manner of minutes. The only thing you need to bring is the hot chocolate.



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Comments

Re: Creating a 3d Winter Scene with Photoshop and Particular
by Bob Marr
I did indeed experiment with and use my suggestion. I'd be happy to send the project. I really try to jump into these tutorials and see how things relate so mine will be different from yours but the relationship between the ground/emitter/and trees should transfer. I used your two trees and added a third of my own. Just let me know where to e-mail or post the file(s).

Got any tutorials on Blender? All that I have been finding are good, but a little too ADHD for an old guy to follow!
Re: Creating a 3d Winter Scene with Photoshop and Particular
by Bob Marr
Michael,
Another great tutorial. In fact I have learned enough from you and others that I can (occasionally) return the favor with minor suggestions.

In this case, you moved the individual trees up within their layer to the mid-point, so that they would not be cut-off mid tree. This had little to do with the frame and everything to do with the often overlooked "Anchor Point", by default, at mid frame (X,Y, if 3D it is at zero Z).

Instead of creating a 2X tall comp for the trees, the comp can be tighter around the tree. At the same point in the overall project that the tree was moved, instead move the anchor point to the base of the tree.

The anchor point is what is used by AE and Trapcode for many positional operations including "Particular". The only reference to the center of the frame is that it is where the anchor point is by default.

With all this fantastic software and it's complexities, it is easy to overlook the mundane. I have seen a couple other tutorials that overlooked the plane-old "Anchor-Point".

Again, thanks and I hope my tip is of some value to you and others using this tutorial.

Bob
@Bob Marr
by Mike Park
Hey Bob,

Thanks for watching. Actually, you would usually be correct, however, for some reason, my version of Particular does not honor the anchor point of the layer in either the precomp or the final comp. I have tried everything including the pan behind tool and manually shifting the anchor point and then adjusting the position to compensate. Particular always seems to use the center of the precomp. Have you actually tried this, or were you just making a suggestion. If you have actually done this, I would love to know and take a look at your comp.
Re: Creating a 3d Winter Scene with Photoshop and Particular
by Shawn Smith
Michael, I always enjoy your tutorials. This one was particularly (no pun intended) elegant. Hope your Christmas was fantastic! Thanks for taking time to share your knowledge with me.
Blessings,
Shawn
Re: Creating a 3d Winter Scene with Photoshop and Particular
by Gene McGahan II
Michael, I'm using Photoshop CS4 and my "3D" menu does not have that option. How can I make 3D text in CS4?


Thanks,


Gene


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