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Autodesk 3ds Max
Autodesk 2015 Product Updates Empower 3D Artists

Autodesk 2015 Product Updates Empower 3D Artists

Autodesk's new software empowers 3D artists' creativity by simplifying complex tasks and extending workflow capabilities. Enhancements to the 2015 software include new tools such as Bifrost and ShaderFX, and an updated Maya LT for indie game makers.

Editorial, Feature
Kylee Peña
Autodesk 3ds Max
The Invisible Art: Matte Painting/Set Extension Tips

The Invisible Art: Matte Painting/Set Extension Tips

Virtual matte painting and set extension doesn't just live in grand shots of big budget movies anymore. "The Invisible Art" is now affordable through software you likely already own -- but still requires careful preparation during live action shooting if it's to be believable. Here are tips from an Emmy Award-winning local spot that you can apply to your own work, whichever tools you're using.

Editorial, Feature, People / Interview
Andrew Manzella
Autodesk 3ds Max
Autodesk, The New Rental Model & Flame Premium 2014

Autodesk, The New Rental Model & Flame Premium 2014

Autodesk Industry Marketing Manager Marc Hamaker talks about Autodesk's decision to add a rental model. Rental models for Autodesk Design and Creation Suites as well as individual software packages, is available on Sept. 16. Also new is Flame Premium 2014, which integrates visual effects, editorial finishing and 3D effects creation.

Editorial, Feature, People / Interview
Debra Kaufman
Autodesk 3ds Max
Particles in 3ds Max 2014: Adjusting Size

Particles in 3ds Max 2014: Adjusting Size
  Play Video
In this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014

Creating a 3D Particle Ball in Autodesk 3ds Max 2014
  Play Video
In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow

3ds max 2014: Data Operator & Data Presets for Particle Flow
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In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Creating Animation for PBS - in High School

Creating Animation for PBS - in High School

Lanier High School students work with 3D Studio Max creating a real world project thanks to a collaboration between Biscardi Creative Media Principal Walter Biscardi, Jr. and CDAT teacher Mike Reilly. Instead of just working on a class assignment, these students are creating something that will be part of a PBS documentary due to air in Fall 2013.

Editorial, Feature, People / Interview
Michael Reilly
Autodesk 3ds Max
Daniel Simon: Designing Fantasy Vehicles for the Movies

Daniel Simon: Designing Fantasy Vehicles for the Movies

Daniel Simon, a native of Germany, had an intense education in automobile design at one of a handful of universities worldwide that have that specialty. Watching Star Wars Episode 1 opened Simon's eyes up to the possibility of designing fantasy vehicles. After seven years of drawing them for his book Cosmic Motors, he was picked by director Joe Kosinski to work on the vehicles in TRON: Legacy. That single job has evolved to a career designing vehicles for several Hollywood movies.

Editorial, Feature
Debra Kaufman
Autodesk 3ds Max
State Sets for 3ds max 2013, Photoshop & After Effects

State Sets for 3ds max 2013, Photoshop & After Effects
  Play Video
Creative COW leader Michael Hurwicz provides an introduction to State Sets, a new feature in Autodesk 3ds max 2013 that revolutionizes interoperability with Adobe Photoshop and Adobe After Effects, as well as opening up new possibilities for working within 3ds max itself.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Autodesk 3ds max & Di-O-Matic's Facial Studio

Autodesk 3ds max & Di-O-Matic's Facial Studio
  Play Video
In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 4 - Manipulators

Create & Control Simple Eyes in 3ds Max: 4 - Manipulators
  Play Video
In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes

Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes
  Play Video
In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 2 - Create Controls

Create & Control Simple Eyes in 3ds Max: 2 - Create Controls
  Play Video
In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes

Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes
  Play Video
In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those materials to specific parts of the eye and then how to create a simple solution for eye lids.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Creating the Matrix Bullet Effect using 3D Studio Max

Creating the Matrix Bullet Effect using 3D Studio Max
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In this tutorial, Michael Park will demonstrate how to recreate the famous bullet trail effect from the Matrix. While this is an older effect, the principles and techniques can apply to a number of other effects. Mike will demonstrate how to use Particle Flow with instanced geometry to create the bullets and trails and also throw in a tip on how to make the bullets slow down to a stop in mid-air.

Tutorial, Video Tutorial
Michael Park
Autodesk 3ds Max
3ds Max 2011: Making Ice Cubes / Slate Material Editor

3ds Max 2011: Making Ice Cubes / Slate Material Editor
  Play Video
In this tutorial, Creative COW Leader Michael Hurwicz uses the new Slate Material Editor in 3ds Max 2011 to create ice cubes.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Three Books on 3ds Max

Three Books on 3ds Max

Creative Cow Leader Michael Hurwicz looks at three books on 3ds Max (two new ones based on 3ds Max 2010, and one based on 3ds Max 2009) and finds each useful in its own way.

Review
Michael Hurwicz
Autodesk 3ds Max
Introduction to 3ds Max 2010 Particle Paint Helper

Introduction to 3ds Max 2010 Particle Paint Helper
  Play Video
In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and uses the new Birth Paint operator to convert the seeds to particles.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to 3ds Max 2010 Graphite Modeling Tools

Introduction to 3ds Max 2010 Graphite Modeling Tools
  Play Video
In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tutorial uses bricks as a demonstration of this capability.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to 3ds Max 2010 Viewport Label Menus

Introduction to 3ds Max 2010 Viewport Label Menus
  Play Video
In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shading mode (e.g. smooth and highlights, wireframe, edged faces)..

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to the View Cube and the Steering Wheel

Introduction to the View Cube and the Steering Wheel
  Play Video
In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the View Cube and the Steering Wheel, new features in 3ds Max 2009 which make it easier to perform viewport navigation operations like orbit, pan and zoom.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
3ds Max: Introduction to the InfoCenter

3ds Max: Introduction to the InfoCenter
  Play Video
In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the InfoCenter, a new feature in 3ds Max 2009 which makes it easier to search and navigate documentation and other sources of information.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Modeling the New James Bond Introduction

Modeling the New James Bond Introduction
  Play Video
In this video tutorial, Creative Cow leader Michael Park shows you how to recreate the opening gun barrel sequence from the two newest James Bond movies in 3d Studio Max using the default scanline renderer, minimal modeling, and only standard materials.

Tutorial, Video Tutorial
Michael Park
Autodesk 3ds Max
HP XW4600 WorkstationHP XW4600 Workstation

Creative Cow Leader Michael Hurwicz looks at The HP XW4600 Workstation and finds it a good value in terms of price/performance and productivity.

Review
Michael Hurwicz
Autodesk 3ds Max
Flying Through Clouds in 3ds maxFlying Through Clouds in 3ds max

In this tutorial from Jonas Ussing, you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderers.

Tutorial
Jonas Ussing
Series


Authors

Andrew Devis (5)
Michael Hurwicz (21)
Debra Kaufman (2)
Greg LaCle (1)
Andrew Manzella (1)
Michael Park (2)
George Polevoy (2)
Michael Reilly (1)
Gary Smith (2)
Adam Tracksler (2)
Jonas Ussing (1)
Kylee Peña (1)
Morteza Yousefi (1)


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