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TV & Movie Appreciation
Peter Doyle: Supervising Visual Colourist at Technicolor

Peter Doyle: Supervising Visual Colourist at Technicolor

Peter Doyle, Supervising Visual Colourist at Technicolor, shares details of his upward spiraling career. His deep technical knowledge allows for a perfect blend of creativity and productivity in equal measure. Here he talks about his career, his aspirations, and his involvement in productions right from the outset.

Feature, People / Interview
FilmLight
TV & Movie Appreciation
Introducing Ultron: Trixter Builds The Avengers' Biggest Bad

Introducing Ultron: Trixter Builds The Avengers' Biggest Bad

At the heart of Marvel's biggest Avengers movie yet lies their greatest threat yet: Ultron, a self-constructing robot intelligence bent on destroying all of humanity. Munich's boutique-scale Trixter Film was given the critical task of introducing this epic-scale character, which they undertook from concept art through design, mocap, animation, compositing, and output.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
The Walk: Largest Use of Cloud Computing in Film History

The Walk: Largest Use of Cloud Computing in Film History

Award-winning VFX Company Joins UPP and Rodeo FX to Recapture the Legendary Walk Between the World Trade Center Towers. Lead VFX vendor Atomic Fiction needed a more efficient way to do the compute-intensive, and traditionally very expensive, processes of rendering. The company used their cloud-based software Conductor, which allows artists to offload the processing from their own computers and send it to the cloud. By the end of the project, Atomic Fiction had completed 9.1 million hours of processing in the cloud, which equates to over a millennium of processing time!

Editorial, Feature
Shaina Ostroff
TV & Movie Appreciation
Milk's Epic VFX For Jonathan Strange & Mr Norrell

Milk's Epic VFX For Jonathan Strange & Mr Norrell

Jonathan Strange & Mr Norrell, the acclaimed bestselling epic novel of magical realism set 200 years ago, was adapted by the BBC to a 7-episode miniseries that was itself quite epic, with over 1000 effects shots handled by London's Milk VFX. Creative COW's Tim Wilson spoke with Milk CEO Will Cohen about his team's work on the series, starting with his own enthusiasm as a fan of the novel. To use that word once more, it's an epic conversation about adapting novels, carefully managing budgeted creativity, and collaboration. Books, televised cinematic storytelling, VFX, good conversation, and magic: if any of those is your cup of tea, you won't want to miss this.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
FuseFX & Emmy-Nominated Work for American Horror Story

FuseFX & Emmy-Nominated Work for American Horror Story

Burbank-based effects house’s freaky work for hit FX series continues to draw accolades.

Editorial, Feature, People / Interview
FuseFX
TV & Movie Appreciation
Pixels: Going From 8-bits to Epic is No Game

Pixels: Going From 8-bits to Epic is No Game

Classic video game characters like Pac-Man and Donkey Kong sent by aliens to destroy Earth? No worries! Digital Domain and Sony Pictures Imageworks are on the case. It turns out that integrating 8-bit characters into a world recognizable as our own is a lot harder than it looks. It was also a lot of fun for everyone involved, and hearing about it from the two VFX supervisors will be a lot of fun for you too.

Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
VFX from a tropical paradise

VFX from a tropical paradise

In today’s landscape, post-production companies are no longer restricted by geography. Husband and wife VFX team Lindsay and Jamie Hallett have based their business in Maui, while working on some of filmdom's biggest franchises and features: Avengers, Iron Man, X-Men, Ant-Man, American Sniper, and the latest installment of the Divergent seris, Insurgent. Here are some of their insights on remote collaboration. VERY remote.

Editorial, Feature, People / Interview
cineSync VFX
TV & Movie Appreciation
Poldark: Full CG Elements and Dramatic VFX

Poldark: Full CG Elements and Dramatic VFX

VFX is playing an increasingly important role in small screen period drama, and for the vendors has become a more demanding prospect than ever before. You just need to watch an episode of BBC's Poldark to see why. Dark, dramatic and oozing atmosphere, Poldark is top quality British drama indeed, its narrative unravelling across the southern coasts of England across eight eventful episodes. It was the London-based studio Lexhag that brought this new vision to life for the BBC, using a mix of LIDAR scan technology, full-CG ship elements and the organisational capacity of ftrack.

Editorial, Feature, People / Interview
London-based Lexhag
TV & Movie Appreciation
Dragons reborn: cineSync and Game of Thrones

Dragons reborn: cineSync and Game of Thrones

Transporting George R.R. Martin’s fertile imagination from the page to the screen is no easy task, especially when that means creating three fully-grown CG fire-breathers. Thankfully one of the shows dragon wranglers, Pixomondo, has been on the show since Season 2, and with cineSync on its side, there's no challenge it can't tackle. We're very glad to have special guests Pixomondo join the Creative COW Library to tell us the tale.

Editorial, Feature
Pixomondo
TV & Movie Appreciation
Orson Welles' Brief, Passionate Love Affair with Betacam

Orson Welles' Brief, Passionate Love Affair with Betacam

A video production pioneer who shot with the first Sony Betacam camera and set up the first Betacam to 1-inch edit suite, Frank Beacham also worked with Orson Welles on Welles’ final project before passing away in 1985. Welles was exceptionally engaged with the most technical aspects of the cutting edge technology that was just beginning to emerge, including a passionate belief in the possibilities that Betacam could offer. This is a truly astounding tale of creativity at the crossroads, and an intimate look inside the mind and work of one of the 20th century’s most influential storytellers.

Feature
Frank Beacham
TV & Movie Appreciation
FotoKem Restores The 1965 Classic, The Sound of Music

FotoKem Restores The 1965 Classic, The Sound of Music

Restoring a beloved classic requires even more finesse than usual. Fortunately, today's tools offer more power than ever, along with more finesse, to enable the film experts at FotoKem to create a truly celebratory release of 1965's The Sound of Music.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
Method Studios builds a giant world for JUPITER ASCENDING

Method Studios builds a giant world for JUPITER ASCENDING

Jupiter Ascending is the latest sci-fi epic from Lana and Andy Wachowski, the visionaries whose hallmark is creating compelling worlds that span vast reaches of time and space. We spoke to Simon Carr, the VFX supervisor for Method, about creating many of the key components in Jupiter Ascending's world, and what their experience has taught them about building their own future.

Editorial, Feature, People / Interview
Tim Wilson
Art of the Edit
Editor Bryan Capri Talks Cutting Lifetime TV Movies

Editor Bryan Capri Talks Cutting Lifetime TV Movies

Editor Bryan Capri's shift from editing corporate training videos and independent films to crafting TV movies for SyFy and Lifetime was no accident: hard work and a positive attitude were everything as he found himself cutting films and designing workflows for major networks.

Editorial, Feature, People / Interview
Kylee Peña
TV & Movie Appreciation
Editor William Goldenberg on Crafting The Imitation Game

Editor William Goldenberg on Crafting The Imitation Game

Oscar-winning film editor William Goldenberg has cut his fair share of tension, including Zero Dark Thirty and Argo. On The Imitation Game, he crafts the story of Alan Turing's race to crack the Engima code, sharing his creative approach to constructing a scene and working with high-level directors.

Editorial, Feature, People / Interview
Kylee Peña
TV & Movie Appreciation
Running the VFX for The Maze Runner

Running the VFX for The Maze Runner

VFX Supervisor Sue Rowe led the team from Method in creating over 500 shots as the exclusive house on The Maze Runner, an action thriller based on the post-apocalyptic dystopia YA series. Creating the ever-shifting maze itself, as well as foul organic-mechanical hybrid monsters known as Grievers, Sue and her team expanded their expertise beyond atmospheres to include Oscar-winning character animators, taking some imaginative turns through the maze of creating a realistic world.

Feature, People / Interview
Sue Rowe
TV & Movie Appreciation
Milk Creates Half-Face Man for Debut of Doctor Who Series 8

Milk Creates Half-Face Man for Debut of Doctor Who Series 8

BAFTA award winning London VFX house Milk created the stunning and beautiful visual effects for the BBC's "Deep Breath", Peter Capaldi's debut episode as Doctor Who, directed by Ben Wheatley for the eighth series of Doctor Who.

Editorial, Feature, People / Interview
Milk VFX
TV & Movie Appreciation
The Giver Blooms with Color from Technicolor PostWorks NY

The Giver Blooms with Color from Technicolor PostWorks NY

The Giver centers on a boy who comes to question the colorless, utopian community he has grown up in after learning about the "real" world from an elderly man. The reawakening of the boy's memories and emotions is reflected in his growing ability to see in color. This gentle transition from b&w to color was handled by Technicolor-PostWorks' boutique finishing facility, The Room, which handled numerous creative and technical challenges in post production.

Editorial, Feature, People / Interview
Technicolor PostWorks
TV & Movie Appreciation
Stargate Studios: VFX for Television

Stargate Studios: VFX for Television

Nightmare-spawning VFX, gruesome yet realistic shots for monsters we're glad are on the other side of the television glass, heart-wrenching, but necessarily believable medical drama effects are all but part of a working day at Stargate Studios. Working a television post production schedule is a beast all its own, and here, they tame the beast a bit with some great VFX and some mocha Pro magic...

Editorial, Feature, People / Interview
Imagineer Systems
TV & Movie Appreciation
The Marvel of Guardians of the Galaxy

The Marvel of Guardians of the Galaxy

Big companies can't be nimble? Don't tell Sony Pictures Imageworks. They turned around 88 shots for Marvel's instant classic, Guardians of the Galaxy -- plus a complete digital character -- in just two months. VFX Supervisor Pete Travers says it's the fastest they've ever worked on a project like this, and a sterling example of both the creative advantages that come with scale, and the richness of the Marvel multiverse.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
Sink or Swim in Hollywood:Editor William Boodell & Sharknado

Sink or Swim in Hollywood:Editor William Boodell & Sharknado

When editor William (Bill) Boodell came to LA, he didn't expect to ever be associated with a shark tornado -- I mean, who is? And now Sharknado (the first one), is a part of mainstream pop culture even a year later and his best known work to date. If you talk to Bill for five minutes, you'll discover that he's a film connoisseur with a near-concerning catalog of directors, editors, and filmmaking theory in his head, and an up-and-coming editor with a unique post-film path to Hollywood that anyone can learn from.

Editorial, Feature, People / Interview
Kylee Peña
TV & Movie Appreciation
Building the Storm for Into the Storm

Building the Storm for Into the Storm

If you're going to build the storm for a movie called Into The Storm, you better be on top of your game -- especially if it's an unprecedented mile-wide monster of a tornado. Method Studios created the storm and its aftermath, building on the kinds of things you expect from a tornado, to create some things you've not seen before.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
Building The World of Hercules

Building The World of Hercules

Hercules achieved an epic look on a relatively modest budget through careful and clever CG environments. Together, Method Studios and Milk VFX are two of the companies that helped create a full, realistic world for Hercules, from the sky, to the Acropolis, to the sea.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
The Five OTHER Peter O'Toole Movies That Thou Must See

The Five OTHER Peter O'Toole Movies That Thou Must See

Peter O'Toole (August 2, 1932 - December 14, 2013) is most remembered for his supernova performance in Lawrence of Arabia, but in fact some of his most highly-regarded, even Oscar-nominated, performances are all but forgotten in the praise of that one. Here are five more movies to set the record straight: there was nobody else like Peter O'Toole, and there won't be again.

Editorial, Feature
Tim Wilson
TV & Movie Appreciation
A Distinctive LOOK For 'The Grand Budapest Hotel'

A Distinctive LOOK For 'The Grand Budapest Hotel'

In his third time working with Wes Anderson, LOOK Effects VFX Supervisor Gabriel Sanchez helped implement the director's singular vision on The Grand Budapest Hotel.

Editorial, Feature, People / Interview
Tim Wilson
TV & Movie Appreciation
Contemporary Living Network: Fresh Ideas, Fresh Content

Contemporary Living Network: Fresh Ideas, Fresh Content

Longtime Creative COW Contributor, Walter Biscardi, Jr. recently announced the upcoming launch of Contemporary Living Network, a digital network focusing on positive lifestyle edutainment. For him, it's a natural progression from production to creating a new home for all original content. We asked Walter to tell us about CLN and his crowd funding campaign for "Ice Cream Nation," one of the first series to be featured on the new network.

Editorial, Feature, People / Interview
Walter Biscardi
Series


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