Apple Motion 5 has many powerful compositing and graphics features, but its 3D feature set is, alas, limited. (For those keeping score, it's only 2.5D). Simon Ubsdell applies his his VFX and motion graphics expertise to cleverly working around those limitations by exploiting the best of Motion's behaviors, filters, lights, cameras, blend modes, refractions, and more -- along with everything you'll need to customize the effect to your liking, and to deepen your own Motion skills.
Simon Ubsdell has developed dozens of Apple Motion tutorials that are out of this world. This one is LITERALLY out of this world, as he cleverly works around the limitations of Motion's 2.5D environment to create a remarkably realistic, other-worldly 3D scene: three mysterious crystal spheres on a desolate planet's desert, reflecting the surrounding mountains and sunlight.
In this tutorial, Simon applies his his VFX and motion graphics expertise to cleverly working around Motion's limitations by exploiting the best of its behaviors, filters, lights, cameras, blend modes, refractions, and more -- along with everything you'll need to customize the effect to your liking, as well as deepening the Motion skills you'll need to build worlds of your own.
Before you begin, be sure to download Simon's project and media files here.
ABOUT THE AUTHOR
Hi, I'm Simon Ubsdell, Creative Director of TOKYO PRODUCTIONS, a UK-based boutique creative shop specializing in movie trailers, sales promos and TV Spots for the independent film sector both in the UK and across Europe.
I've been a film and video editor for over 25 years as well as being involved in motion graphics, sound design and mixing, music composition, visual effects and compositing, 3D modelling and animation, and colour grading, not to mention writing, directing and producing.
I am also a developer of plug-ins for the video post-production market having released a range of successful and acclaimed products both under the Tokyo brand and as Hawaiki with Robert Mackintosh.
Tapping into one of the year's hottest design trends, as well as Apple Motion 5's most sophisticated creative tools, longtime VFX artist, editor, software developer, and business owner Simon Ubsdell has done it again: putting together a tutorial that's fast, fun, eye-opening, and immediately practical. Taking advantage of Motion's Clouds generators to create both foreground elements and masks, and the quick combination of three filters from the Stylize category, you're going to be amazed by speed and elegance of this effect when applied to a title graphic: fresh, clean, and ready for easy customizing.
Maybe scientifically accurate, maybe not, but definitely another deep exploration of the secrets of Apple Motion mastery with longtime VFX artist, editor, software developer, and business owner Simon Ubsdell: a cell division animation created entirely within Motion using blurs, blend modes, alpha channels, masks, filters, behaviors, and more.
Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for some really useful and interesting techniques for creating a fake 3D title treatment with dramatic depth, texture, reflections, staining and other details that goes way beyond what you can achieve with the 3D Title Tool. Not only that, these techniques work well with any graphic object, for maximum motion graphics flexibility.
Discover how to create this moody light art scene with Apple Motion 5! Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for a tutorial that also includes number of useful tricks, including how to create an ambient occlusion effect and textured specular highlights.
Fractals, generators, displacements, oh my! You can find everything you need to make engaging fire effects inside Apple Motion 5, and longtime VFX artist, editor, software developer, and business owner Simon Ubsdell shows you how to both build the fire and apply it to a logo. Project files are included, but you'll learn everything you need to apply it wherever and however you'd like, in your own unique style!
Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for a deep dive into Apple Motion's generators, behaviors, and 3D compositing as you take advantage of the remarkable resources built right into Motion: no plug-ins, no external files, but lots and lots of production and animation tips that you'll be able to use in every Motion project you undertake from here on!
In Part 2 of a tutorial with its origins in a recent thread in Creative COW's Apple Motion forum, longtime VFX artist, editor, software developer, and business owner Simon Ubsdell plays with some variations on the theme of animating the dials of a slot machine. In particular, he says, "I want that really nice slow-down effect that you have with some slot machines, where you agonizingly discover that you’ve got the wrong value, and that you’ve lost still more money." Don't miss the bonus tips clip that follows, too!
A recent thread in Creative COW's Apple Motion forum led longtime VFX artist, editor, software developer, and business owner Simon Ubsdell down his own path of discovery on how to tackle this, providing a reminder in this first of a series that there's more than one fruitful route to creativity using Motion's extensive toolset for generating media, animation, customization, rigging, and much more. As usual with Simon's tutorials, you'll find tips that you can apply to every project you undertake in Motion after this, too.
Here's an especially fun one from longtime VFX artist, editor, software developer, and business owner Simon Ubsdell, showing how to build and animate a music visualizer in Apple Motion 5. As usual, you can count on Simon to go beyond the basics of simple construction to dive deep into the nuances of controlling this deceptively powerful application, highlighting such features as the Replicator, animation rigs, audio behaviors, glows, glints, lens flares, masking, filters and more. Turn it up!
Following up his popular Rain on Glass tutorial, here's a more in depth look at how to create water displacement effects in Apple Motion 5 from longtime VFX artist, editor, software developer, and business owner Simon Ubsdell. This installment includes some useful background theory on how to work with Fixed Resolution, and tips on how to use the Glass Distortion and Bump Map filters correctly without running into tricky problems.