Apple Motion is capable of sophisticated motion graphics. The trick is unlocking its power. Join editor and motion graphics expert Simon Ubsdell to explore the possibilities opened up by a creative variation on the very powerful particle systems built into Motion 5, apply modes, parenting, behaviors, 3D space, and more.
You're aware by now that Apple Motion is capable of sophisticated motion graphics. The trick is unlocking its power. In this tutorial, start to explore the possibilities opened up by a creative variation on the very powerful particle systems built into Motion 5.
Simon Ubsdell has been one of the most respected contributors in a number of Creative COW forums, including Apple Final Cut Pro X Techniques, and Apple Motion, where he offered some of the earliest and most practical advice for taking advantage of both of these applications. His ongoing advice is rooted in his own use of them, and skills developed over 25 years in motion graphics, sound design and mixing, music composition, visual effects and compositing, as well as writing, directing and producing.
An exploration of Motion 5's particle systems is just the beginning of Simon's latest lesson. One of the most powerful aspects of Motion workflow he explores is the power of organization. Naming your elements and grouping them to extend their capabilities is the first step. From there, Simon also explores the Motion equivalent of keyframe assitants in Adobe After Effects, which Apple calls behaviors. They let your computer do the heavy lifting for the kinds of nuanced control that would previously have taken many hours to keyframe by hand.
Other ingredients include apply modes, parenting null objects, animating color over the life of particles, and work in 3D space. As always, Simon discusses some of the options that you can explore for customizing the effect yourself.
ABOUT THE AUTHOR
Hi, I'm Simon Ubsdell, Creative Director of TOKYO PRODUCTIONS, a UK-based boutique creative shop specializing in movie trailers, sales promos and TV Spots for the independent film sector both in the UK and across Europe.
I've been a film and video editor for over 25 years as well as being involved in motion graphics, sound design and mixing, music composition, visual effects and compositing, 3D modelling and animation, and colour grading, not to mention writing, directing and producing.
It's not going to win an Academy Awards for visual effects, or so says longtime VFX artist, editor, software developer, and business owner Simon Ubsdell, but no matter how many of Simon's jaw-dropping extensions of what you thought was possible in Apple Motion you've already experienced, we still don't think you're ready for this: a fun series of tutorials that looks at creating the popular Eye of Sauron effect from Peter Jackson's Lord of the Rings saga using only the tools inside Apple Motion!
Thanks to longtime VFX artist, editor, software developer, and business owner Simon Ubsdell, you've already seen far more than you imagined from Apple Motion for titling, animation, and visual effects. Now get ready for...motion graphics? That's right, motion graphics in Apple Motion! In this clever tutorial ready made for your epidemiological explainer videos, Simon once again leads a master class in the depths of Motion's toolsets, including gradients, paths, cameras, and more.
Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for a title animation that's both epic and fun. "I couldn't think of a good name for this project," says Simon, "but it's a really dramatic look with plenty of interesting techniques to discover. We're in a warehouse, there's a neon sign hanging in mid air, it's reflected in puddles of water on the floor, and there are sparks. What more fun could you want?"
Tapping into one of the year's hottest design trends, as well as Apple Motion 5's most sophisticated creative tools, longtime VFX artist, editor, software developer, and business owner Simon Ubsdell has done it again: putting together a tutorial that's fast, fun, eye-opening, and immediately practical. Taking advantage of Motion's Clouds generators to create both foreground elements and masks, and the quick combination of three filters from the Stylize category, you're going to be amazed by speed and elegance of this effect when applied to a title graphic: fresh, clean, and ready for easy customizing.
Maybe scientifically accurate, maybe not, but definitely another deep exploration of the secrets of Apple Motion mastery with longtime VFX artist, editor, software developer, and business owner Simon Ubsdell: a cell division animation created entirely within Motion using blurs, blend modes, alpha channels, masks, filters, behaviors, and more.
Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for some really useful and interesting techniques for creating a fake 3D title treatment with dramatic depth, texture, reflections, staining and other details that goes way beyond what you can achieve with the 3D Title Tool. Not only that, these techniques work well with any graphic object, for maximum motion graphics flexibility.
Discover how to create this moody light art scene with Apple Motion 5! Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for a tutorial that also includes number of useful tricks, including how to create an ambient occlusion effect and textured specular highlights.
Fractals, generators, displacements, oh my! You can find everything you need to make engaging fire effects inside Apple Motion 5, and longtime VFX artist, editor, software developer, and business owner Simon Ubsdell shows you how to both build the fire and apply it to a logo. Project files are included, but you'll learn everything you need to apply it wherever and however you'd like, in your own unique style!
Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for a deep dive into Apple Motion's generators, behaviors, and 3D compositing as you take advantage of the remarkable resources built right into Motion: no plug-ins, no external files, but lots and lots of production and animation tips that you'll be able to use in every Motion project you undertake from here on!
In Part 2 of a tutorial with its origins in a recent thread in Creative COW's Apple Motion forum, longtime VFX artist, editor, software developer, and business owner Simon Ubsdell plays with some variations on the theme of animating the dials of a slot machine. In particular, he says, "I want that really nice slow-down effect that you have with some slot machines, where you agonizingly discover that you’ve got the wrong value, and that you’ve lost still more money." Don't miss the bonus tips clip that follows, too!