Whether you're a full-time compositor and VFX artist, an editor working in one of the many NLEs that supports Blend Modes (including Adobe Premiere, Apple FCP and FCPX, Avid Media Composer, DaVinci Rsolve, and VEGAS Pro), or whether you just want the additional graphics power that comes with insight into the secret world of pixels, this is the tutorial for you! Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for Part 2 of the best look behind the technology of blend modes that you've ever seen, with some practical steps you can start taking today to make your work look better than ever.
Even if you've had enough of Blend modes by now I'd urge you to keep watching, because not only are we going to be covering the Blend Modes we didn't look at last time, we're also going to be exploring a whole range of useful concepts that will help to better your understanding of the secret world of pixels.
We'll be looking at four categories. Firstly, the simple modes in the Dodge and Burn group; secondly, the more advanced modes that derive from the Overlay model; a set of modes that rely on Hue, Saturation and Luminance rather than Red, Green and Blue; and finally we'll take a quick look at the group that is based on logical operators. But as usual we'll be touching on a whole range of useful background concepts as well.
Hi, I'm Simon Ubsdell, Creative Director of TOKYO PRODUCTIONS, a UK-based boutique creative shop specializing in movie trailers, sales promos and TV Spots for the independent film sector both in the UK and across Europe.
I've been a film and video editor for over 30 years as well as being involved in motion graphics, sound design and mixing, music composition, visual effects and compositing, 3D modelling and animation, and colour grading, not to mention writing, directing and producing, and most recently, software development.
I am also a developer of plug-ins for the video post-production market having released a range of successful and acclaimed products both under the Tokyo brand and as Hawaiki with Robert Mackintosh.
Volumetric lighting creates a dramatic look of real light in a 3D space, and works especially well for title animation, even with 2D text. It's a nifty magic trick, created with a finesse that some people don't associate with Apple Motion. You of course know better, and Simon Ubsdell is here to help you create the magic.
In his latest tutorial for Blackmagic Design Fusion, Simon Ubsdell points out that you can of course simply use Fusion's built-in keyer, and quickly get a good result, but here he shows how combining visual effects nodes to build your own keyer helps you understand the processes to refine trouble keys. Even if you'd prefer not to build your own, you will gain practical insights into channel operations and other techniques to help you unlock Fusion's unique visual effects power.
Following his well-received exploration of the power of customized keying inside Blackmagic Design Fusion, Simon Ubsdell goes even further into his look at the liberation from the inevitable limitations of other people's keyers by building your own inside Fusion. Along the way, you'll learn about Channel Booleans and many other insights that you'll be able to use in all of your Fusion projects.
In this two-part guide to some of Blackmagic Design Fusion's most powerful compositing and effects features, visual effects veteran Simon Ubsdell offers an easy-to-follow introduction to using basic expressions and creating macros in Fusion -- with some very useful tips for After Effects users along the way. In Part 1, you'll create a chromatic aberration effect with these techniques, and in Part 2, you'll work with bounce/spring, orbit and "look at" expressions. No matter what your level of experience (or inexperience!) with After Effects or Fusion, you're in for quite a ride!
Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for the best look behind the technology of blend modes that you've ever seen. This isn't just for graphics and VFX, but for video editors too -- anyone who puts anything together, and wants to learn more about HOW images combine at the most basic level, in a way that applies to every application you might use, whether Adobe Premiere Pro, Apple FCPX, Avid Media Composer, DaVinci Resolve, VEGAS Pro, and yes, graphics and VFX programs like After Effects, Motion, Fusion, Nuke, Scratch, and many more.
You're going to be blown away by how you can power up your After Effects workflow with reverse stabilizing your footage! By separating your tracking from your compositing, you can focus on each step, and in addition, overcome the render order complexities when match moving elements and effects on a moving shot.
There’s a new artificial intelligence-powered feature in Adobe After Effects called Content-Aware Fill that allows you to remove anything from your shots fairly easily! It's powerful, but if you’ve tried it you know that it doesn’t always work perfectly. So what do you do when it doesn’t work as well as you'd hoped? Filmmaker Cody Pyper is here to show what to try next!
Join panelists Andrew Kramer of Video Copilot, Jayse Hansen, and Mary Poplin of Boris FX, along with moderator, Victoria Nece of Adobe, as they discuss the world of visual effects from an artist’s perspective.
How do you add SCARS, TATTOOS or DIGITAL MAKEUP to a person's face? Learn how to use Mocha Pro's planar tracker and the Mesh Warp tool to insert a flat image/video on a (non flat) human face! Join VFX guru Tobias G from Surfaced Studio for a closer look!
The first challenge to understanding the nature of brightness in compositing starts with remembering that we're not actually seeing color at all, but rather something of an illusion that appears to us as color! Join longtime VFX artist, editor, software developer, and business owner Simon Ubsdell for Part 5 of the best look behind the technology of compositing that you've ever seen, as he takes a look at the math behind brightness, and how to apply that to the compositing toolsets in your favorite editing, compositing, and color grading applications.