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Autodesk 3ds Max
Particles in 3ds Max 2014: Adjusting Size

Particles in 3ds Max 2014: Adjusting Size
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In this Autodesk 3ds Max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data operator to adjust the size of particles on the surface of a sphere, based on the separation between the particles.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Creating a 3D Particle Ball in Autodesk 3ds Max 2014

Creating a 3D Particle Ball in Autodesk 3ds Max 2014
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In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz uses the Data Operator (available (available for the first time as a standard feature) to create a sphere of particles with random 3D motion. This is done by taking particle rotation data and using it to determine particle position.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
3ds max 2014: Data Operator & Data Presets for Particle Flow

3ds max 2014: Data Operator & Data Presets for Particle Flow
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In this Autodesk 3ds max 2014 tutorial, Creative COW leader Michael Hurwicz looks at two features that are now a standard part of the product: The Data Operator allows you to use math, via a graphical user interface, to manipulate particles. Presets allow you to save and load Data Operator setups previously created by you or others.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
State Sets for 3ds max 2013, Photoshop & After Effects

State Sets for 3ds max 2013, Photoshop & After Effects
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Creative COW leader Michael Hurwicz provides an introduction to State Sets, a new feature in Autodesk 3ds max 2013 that revolutionizes interoperability with Adobe Photoshop and Adobe After Effects, as well as opening up new possibilities for working within 3ds max itself.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Autodesk 3ds max & Di-O-Matic's Facial Studio

Autodesk 3ds max & Di-O-Matic's Facial Studio
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In this tutorial, Andrew Devis shows how easy it is to create, add materials to, animate and lip-sync a head in Autodesk 3ds max using the plug-ins from Di-O-Matic called 'Facial Studio' and 'Voice-O-Matic'. Andrew goes through the basics of this plug-in just to show how easy and quick it is to use and how powerful it can be - not to mention just how much time it can save you!

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 4 - Manipulators

Create & Control Simple Eyes in 3ds Max: 4 - Manipulators
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In the fourth and final part of his tutorial series on creating and controlling simple eyes in 3ds Max, Andrew Devis shows how to use manipulators to control the upper and lower eyelids of the eyes we have created. To do this, Andrew demonstrates how to use wire parameters to link specific manipulators to more than one object such that the eye lids of both eyes are controlled by one set of manipulators to ensure that they are synchronised. In addition, Andrew also shows how to lock transforms to limit possible mistakes while animating.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes

Create & Control Simple Eyes in 3ds Max: 3-Control the Eyes
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In the third part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to control both eyes with one controller. He demonstrates two methods to do this including one method that uses a object created and repositioned in the scene using constraints and with added depth for better visual feedback and selection. Andrew also demonstrates how to reset the transforms of the repositioned item so that it can be moved.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 2 - Create Controls

Create & Control Simple Eyes in 3ds Max: 2 - Create Controls
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In the second part of his first 3ds Max tutorial series for Creative Cow, Andrew Devis continues with the project by showing how to create point helpers to control the movement of the eyeball. In this lesson, Andrew covers issues such as using different layers to place mesh and controllers on, creating copies of items and, importantly, learning to use constraints to constrain the movement of an item.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes

Create & Control Simple Eyes in 3ds Max: 1 - Create the Eyes
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In this first 3ds Max tutorial in his new series, Andrew Devis shows how to create simple eyes in 3ds Max and then create the controllers needed to animate them simply and quickly. In this first part Andrew shows how to create a simple eye, make simple materials for the eye, how to apply those materials to specific parts of the eye and then how to create a simple solution for eye lids.

Tutorial, Video Tutorial
Andrew Devis
Autodesk 3ds Max
Creating the Matrix Bullet Effect using 3D Studio Max

Creating the Matrix Bullet Effect using 3D Studio Max
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In this tutorial, Michael Park will demonstrate how to recreate the famous bullet trail effect from the Matrix. While this is an older effect, the principles and techniques can apply to a number of other effects. Mike will demonstrate how to use Particle Flow with instanced geometry to create the bullets and trails and also throw in a tip on how to make the bullets slow down to a stop in mid-air.

Tutorial, Video Tutorial
Michael Park
Autodesk 3ds Max
3ds Max 2011: Making Ice Cubes / Slate Material Editor

3ds Max 2011: Making Ice Cubes / Slate Material Editor
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In this tutorial, Creative COW Leader Michael Hurwicz uses the new Slate Material Editor in 3ds Max 2011 to create ice cubes.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to 3ds Max 2010 Particle Paint Helper

Introduction to 3ds Max 2010 Particle Paint Helper
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In this 3ds Max 2010 tutorial, Michael Hurwicz Michael Hurwicz looks at the new Particle Paint feature, which allows you to spray particle seeds on any object. You then use new operators in the Particle Flow system to convert these seeds to particles. The tutorial demonstrates freehand painting and uses the new Birth Paint operator to convert the seeds to particles.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to 3ds Max 2010 Graphite Modeling Tools

Introduction to 3ds Max 2010 Graphite Modeling Tools
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In this 3ds Max 2010 tutorial, Michael Hurwicz introduces the new Graphite Modeling Tools, and in particular the Generate Topology feature, which allows you to quickly change the underlying structure of an editable poly to resemble bricks, tiles, diamond shapes, and a number of other options. The tutorial uses bricks as a demonstration of this capability.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to 3ds Max 2010 Viewport Label Menus

Introduction to 3ds Max 2010 Viewport Label Menus
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In this 3ds Max 2010 tutorial, Michael Hurwicz looks at the new viewport label menus, which provide quicker access to some of the most common viewport-related functions, such as showing statistics, showing and hiding the grid, changing the view (e.g. front, back, perspective), and changing the shading mode (e.g. smooth and highlights, wireframe, edged faces)..

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
3ds Max: Introduction to the InfoCenter

3ds Max: Introduction to the InfoCenter
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In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the InfoCenter, a new feature in 3ds Max 2009 which makes it easier to search and navigate documentation and other sources of information.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Introduction to the View Cube and the Steering Wheel

Introduction to the View Cube and the Steering Wheel
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In this 3ds Max tutorial, Michael Hurwicz provides an introduction to the View Cube and the Steering Wheel, new features in 3ds Max 2009 which make it easier to perform viewport navigation operations like orbit, pan and zoom.

Tutorial, Video Tutorial
Michael Hurwicz
Autodesk 3ds Max
Modeling the New James Bond Introduction

Modeling the New James Bond Introduction
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In this video tutorial, Creative Cow leader Michael Park shows you how to recreate the opening gun barrel sequence from the two newest James Bond movies in 3d Studio Max using the default scanline renderer, minimal modeling, and only standard materials.

Tutorial, Video Tutorial
Michael Park
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