Autodesk 2015 Product Updates Empower 3D Artists
COW Library : Autodesk 3ds Max : Kylee Peña : Autodesk 2015 Product Updates Empower 3D Artists
While computer graphics grow more sophisticated, Autodesk aims to make the work that goes into them more simplified with the updates in their 2015 releases that include Maya, 3ds Max, MotionBuilder, Mudbox, and Softimage, as well as Maya LT, a 3D animation and modeling tool for indie game makers.
In the face of demand for faster and better computer graphics with less time and money, a struggle felt from the Hollywood visual effects industry down to the individual freelancer, Autodesk has redesigned key parts of their applications to focus most of all on performance and ease-of-use. "Our strongest release in many years, the 2015 versions put more creative power back into the hands of the artists," said Chris Bradshaw, senior vice president, Media & Entertainment at Autodesk. "Whether our users are creating effects for a movie blockbuster, a game for one of the new consoles or developing a mobile app, the 2015 versions allow artists to focus on what they do best - storytelling."
Maya LT lets users open files created and saved in the Autodesk 123D® cloud storage service so that real-world items captured in 123D® Catch or characters made in 123D Creature can be used as a starting point to make final game assets in Maya LT.
Each product's updates were made with this in mind, keeping schedule and budget a priority while managing large amounts of data. Each product offers a variety of new features that enhance workflow and work environment alike:
Autodesk Maya 2015 offers new capabilities such as the Bifrost procedural effects platform to assist artists in complex simulation and rendering tasks like photorealistic liquids; the xGen Arbitrary Primitive Generator for the easy creation of detailed geometry such as hair and fur; Geodesic Voxel Binding method for skinning characters; and ShaderFX a new node-based visual interface for shader programming.
The new Geodesic Voxel Binding algorithm can manage less-than-perfect model geometry and still give good results, so artists have less adjusting to do afterwards.
Autodesk 3ds Max 2015 software has been extended and redesigned to help improve performance, ease-of-use and management of complex scenes. Some of the new features include point cloud dataset support for reality capture workflows; new viewport performance optimizations; ease of use for artists with a redesigned scene explorer; and ShaderFX to allow game artists and programmers to creative advance HLSL viewport shaders more easily.
Autodesk MotionBuilder 2015 provides features that advance low-cost motion capture workflow for accessibility such as a new plug-in for Microsoft Kinect to capture body movements, as well as Animatable Depth of Field and Follow Focus camera options to recreate elements of real world cinematography.
Autodesk Mudbox 2015 software includes such enhancements as streamlined mesh refinement for retopologizing, and Script Layer and Paint Layer groups for organizing and identifying particular layers in complex scenes. Mudbox 2015 also has advance interoperability with Maya 2015.
Autodesk Softimage 2015 software helps streamline 3D asset creation and management with Alembic caching, enhancements to the ICE platform and animatable weight maps in Syflex cloth. This will be the final release of Autodesk's Softimage software.
In addition to these new features, each product also features enhancements to existing features and toolsets, as well as support for additional libraries. The Autodesk Entertainment Creation Suite's new collaborative features built upon existing data exchange workflows help improve product inoperability and assists with collaborations between teams of all needs and sizes, so sharing between software has never been simpler.
Still relatively new to Autodesk's lineup is Maya LT, a cost-effective 3D animation and modeling software for professional indie game makers. The new iteration features cloud integration to access Dropbox or Autodesk 360 files from the Maya LT interface, Unfold 3D to help facilitate the seamless creation of UV maps from 3D model, and Substance Material Integration to allow users to apply materials created in the Allegorithmic Substance Designer procedural texture creation tool to 3D models.
Artists can work with artist-friendly procedural materials created with the Allegorithmic Substance Designer in Maya LT.
Maya LT and Maya, 3ds Max, Entertainment Creation Suites are available as either perpetual license or desktop subscriptions, so individuals and teams of all preferences should find a licensing method that works for them.
With the extension of creative capabilities in 2015 releases, Autodesk continues to help digital artists work faster and more seamlessly to create the detailed objects and environments that continue to be demanded at a faster and cheaper pace.